![]() XPD-14638 – In FakeVR mode, the mouse cursor is behind windows and the panel and can’t interact.XPD-14753 – Planemaker: can’t select “None” for tank-moves-with-wing option in weight/balance.XPD-14760 – X-feed selected L or R causes Opp engine shut down in AirSim3D C560XL.XPD-14755 – Default MD-82 fails to draw fuel from CENTER fuel tank: engines quit when wing fuel runs out.XPD-14631 – Bug report “Freezing mode is not working properly”.XPD-14750 – Bug report “Carrier snaps and violently pulls aircraft to catapult location when taxing close”.XPD-14774 – Performance Regression reading “sim/aircraft/view/acf_livery_path”.XPD-14554 – Tips during load don’t rotate anymore.XPD-14775 – Bug report “Complement to my last submission “impossible to push back.XPD-14779 – Tons of PNG iCCP warnings with zibo & 12.0.8-beta2.XPD-14786 – Crash when popping up ATC window at EGPR.XPD-14787 – Assertion failed when landing or loading Skyhawk float plane on solid ground.XPD-14643 – Mouse wheel scrolling fails at right side of screen with FSR.XPD-14791 – “Reset UDP ports” button leaves inet init error displayed with updated port.XPD-14810 – Memory leak in telemetry system.XPD-14833 – Icing effect doesn’t properly work without thermal textures.XPD-14809 – The list of XP instances in the network for existing IP entries is wrong if new host shows up.XPD-14800 – External visuals go into infinite loading loop.XPD-14806 – Crash when checking for available readback command when not tuned to a valid controller.XPD-14808 – Crash when destroying the aircraft_grid_widget and the full size render icon has been purged.It's really pretty easy once you get the hang of it.Our final version for 12.0.8! Take a look at some of the new 12.0.8 features and updates using the link below! In areas I am familiar with I do tweak the autogen further by setting up exclusion zones using overlay editor. This provides an immersive experience overall and keeps all the night lighting and traffic too. While I am somewhat bothered by this autogen houses extending into areas they shouldn't, I find it more immersive keeping the autogen, but I remove the underlays (lawns) using and make the road textures transparent using some techniques and downloads from. Just make sure you generate woods and forests when you generate your W2XP sceneries, or use a the separate forest overlays available from Simheaven. You can still enjoy trees and your W2XP overlays though. over your photoreal tiles.īut keep in mind that lights are bound to objects, so you won't see any lights in cities or along streets at night when you remove those!Īdding to the above, you can simple disable yOrtho4XP_Overlays/ in your scenry_packs.ini, but as already stated you will loose your X-plane roads, traffic, and streetlights at night, so I would not recommend this option for night flying. Yuo can now turn your objects all the way up in order to see everything at airports, but you won't have any houses, trees, roads etc. Of course you also need to remove/disable/set to a lower priority any overlay sceneries for that region. Just don't select any scenery in the overlay section when creating the tiles. BTW, Ortho4xp can also create photoreal scenery without any objects.
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